Today – 14 August 2019 – marks five years since the first game I ever worked on – Morphopolis – was launched for PC. Working on this game changed the course of my career and opened up a whole new world of design that I was previously unaware of.
Find out what references inspired us in December! This monthly update with expand on the images posted to our Instagram Research Gallery page and give some more insight into the references that feed into the development of Haiku Adventure.
“Creativity requires input, and that's what research is. You're gathering material with which to build.”
– Gene Luen Yang
We love this quote as it both describes our process of developing Haiku Adventure and touches on a key element of the gameplay experience we’re aiming to create!
Research has been a key part of development since the start and has entirely shaped the direction and content of the game.
Our arrival at the William Morris Gallery was met with warm welcome by the Gallery’s curatorial team. We were there to organise our upcoming exhibition of course but it was difficult not to feel a sense of adventure as we descended through the storied building and were then led into the store room of treasures that Indiana Jones himself would have gazed upon in glee.
We at Small Island Games are thrilled to announce our collaboration with the William Morris Gallery in London to put on a new exhibition. The display will explore craft by juxtaposing Haiku Adventure and its development against examples of the Japanese woodblock prints and the processes of their craft that have inspired the game.
Welcome to the freshly minted Small Island Games development blog and please accept a warm ‘How do you do’ from James, Ceri & crew!
Haiku Adventure - our debut project, is now well underway and so we thought it high time to start sharing and documenting our development journey with you. We’re hoping this will be our special corner of the interweb to share many interesting stories and tidbits as the game moves forward and connect with those interested in Haiku Adventure’s development, curious about game development in general, Haiku enthusiasts, ukiyo-e connoisseurs, Point and Click devotees and all of the rest of you good folk out there.